Tic Tac Toe with LemonadeJS v1
The Tic tac toe is a classical game where two players take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. In this tutorial we will explain how to create a basic version of the game using LimonadeJS version 5.
A working example
var Tictactoe = function() {
var text = [
'Click play to start',
'Turn to play',
'Won the game',
]
// Initializing self.
var self = {
// Propertie to set the turn.
turn: '',
// Propertie to define if bot will play.
bot: true,
// Propertie to store boxes marked and the player who's marked it..
game: [],
// Propertie to set what text will appear in the template.
text: text[0],
// Propertie to define if already reached a winner.
winner: false,
}
/**
* Checking if the span's id are the same as the playerSign.
* @param {number} val1 - Id of the span selected.
* @param {number} val2 - Id of the span selected.
* @param {number} val3 - Id of the span selected.
* @returns Returns the id in win case.
*/
var checkMatching = function (val1, val2, val3) {
// Verify if all the spans was marked by the same player.
if (self.game[val1] == self.game[val2] && self.game[val2] == self.game[val3]) {
return self.game[val1];
}
}
/**
* self.clickedBox recieve the element clicked by the user and marks it with X or O depending the turn.
* @param {element} element - used to determine what span will be marked.
**/
var clickedBox = function (element) {
// Verify if a winner is defined to stop the game.
if (self.winner) {
return false;
}
// Marks the box clicked according the player's turn.
element.innerHTML = self.turn;
// Increase the self.game array with the boxes already clicked.
self.game[element.id] = self.turn;
// Switch the text element to refers the player's turn.
self.text = text[1];
// Switch player's turn.
if (self.turn == 'x') {
self.turn = 'o';
} else {
self.turn = 'x';
}
// Variable to check if some player won the game.
var winner = checkMatching(1, 2, 3) || checkMatching(4, 5, 6) ||
checkMatching(7, 8, 9) || checkMatching(1, 4, 7) ||
checkMatching(2, 5, 8) || checkMatching(3, 6, 9) ||
checkMatching(1, 5, 9) || checkMatching(3, 5, 7);
if (winner) {
self.turn = winner;
// Switch the text element to refers the winner.
self.text = text[2];
self.winner = true;
}
}
/**
* This will identifier the element clicked in the div if its a span, mark a boxes,
* and if its a button, execute self.play.
* @param {element} o - Div element.
*/
self.grid = function (o) {
// Add an eventListener to wait for a click in the element.
o.addEventListener('click', function (e) {
// Create a var called element to store the target of the event e.
var element = e.target;
// Verify the tagName of the element.
if (element.tagName == 'SPAN') {
// Call the clickedBox function.
clickedBox(element, o);
// If self.bot == true, this will do the bot move.
if (self.bot) {
// Define the pointerEvents to none, so the user cannot click while bot's turn.
o.style.pointerEvents = 'none';
// Set a timeout to the bot's turn.
setTimeout(() => {
// Variable to store the spans not yet marked.
var result = o.querySelectorAll('span:empty');
// Variable to select one of the not marked spans.
var randomBox = result[Math.floor(Math.random() * result.length)];
clickedBox(randomBox, o);
// Make the pointerEvents clickable again.
o.style.pointerEvents = '';
}, 1000);
}
} else if (element.tagName == 'BUTTON') {
self.play(o);
}
});
}
/**
* Set all the game elements to the initial state.
* @param {element} o - Div where is the game elements.
*/
self.play = function (o) {
// Define the winner like false again.
self.winner = false;
self.turn = 'x';
// Remove the elements from the game array.
self.game = [];
// Switch the text element to refers the player's turn.
self.text = text[1];
// Get all the spans elements to remove the marks.
var result = o.querySelectorAll('span');
for (var i = 0; i < result.length; i++) {
result[i].innerHTML = '';
}
}
// Game template
let template = `
<div>
<h1>Tic tac toe </h1>
<h2>Bot </h2>
<label class="jswitch"> <input type="checkbox" value='1' checked="checked" @bind='self.bot'> <i> </i> </label>
<div class="play-board">
<div style="margin-top: 10px; margin-left: 70px; font-size: 20px">
<span style="text-transform: uppercase">{{self.turn}} </span>
<span>{{self.text}} </span>
</div>
<div @ready="self.grid(this)" class="play-area">
<section>
<span id="1"> </span>
<span id="2"> </span>
<span id="3"> </span>
</section>
<section>
<span id="4"> </span>
<span id="5"> </span>
<span id="6"> </span>
</section>
<section>
<span id="7"> </span>
<span id="8"> </span>
<span id="9"> </span>
</section>
<div class="btn"> <button onclick="this.innerText = 'Restart'">Play </button> </div>
</div>
</div>
</div>
`;
}